Lara croft csp



Grade 8/9 extension tasks


Language
1) Watch some Lara Croft Go gameplay online or, even better, play the game yourself. How is the game constructed to attract and maintain the engagement of an audience?Lara Croft was the first female videogame character to be portrayed as a protagonist rather than a supporting role or a secondary character. She first appeared in the 1996 Eidos Playstation game Tomb Raider.

2) How is narrative, character, iconography and setting used to create intertextuality? (Links to other genres and media texts)The Lara Croft games were influenced by the Indiana Jones movies.

Representations
1) How are women usually represented in videogames? Women are usually secondary characters in video games if they are represented at all and are either in the 'damsel in distress' role where they are saved by a male protagonist like the Legend of Zelda games or any of the Super Mario franchise.

2) How does the character of Lara Croft reinforce female stereotypes in the media?
Lara Croft reinforces female stereotypes with her tight fitting clothing and exaggerated physique. Some may argue that she is not a representation of a strong female but rather a digital sex symbol made for the enjoyment of men.

3) How does the character of Lara Croft subvert female stereotypes in the media?
Lara Croft is strong, she hangs from cliffs and fights enemies, sometimes male ones, and is independent as she never relies on anyone but herself to save her.

4) Why do some people believe the videogames industry is sexist and needs to change?
The original target audience of video games were exclusively male and the video game industry is predominantly male so games often cater solely to male interests and if women are featured in games they are often sexualised, their body proportions wholly unrealistic and exaggerated and they usually just add visual pleasure ansd add little to the overall plot except to be sexualised or saved from danger

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?
I think that Lara Croft is neither a feminist icon nor is she an objectified woman because I agree that show is strong and fearless which are attributes of an icon but in versions of the game, her trips are funded by her father, thus diminishing the independent aspect of her character and in regards to her costume, in some ways it is practical as she is in hot weather however I am almost certain that male protagonists wouldn't be dressed this way.

1) What does PEGI stand for?Pan. European. Gaming. Information

2) What is PEGI's job?PEGI is the European video game rating system who's job is to help costumers make informed decisions when buying video games and to make sure they are appropriate descriptors.

3) Which company created Lara Croft Go?Lara Croft Go was developed by Square Enix who developed Hitman Go, the game that inspired Lara Croft Go, a few years earlier.

4) What two popular videogame franchises were combined to create Lara Croft Go?The Hitman and Tomb Raider franchises.


Audience


1) Why might an audience enjoy playing Lara Croft Go?Older audiences may have the pleasure of nostalgia as they may have played the original 1996 game or on of its many sequels and reboots.

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.Lara Croft Go is a puzzle based phone and tablet game and since older audiences may play the game due to the nostalgia, they may play on the commute to work or waiting for the bus.

3) How did Square Enix design Lara Croft to make it appealing to an audience?Lara Croft is wearing clothes that match the action adventure colour scheme of gold and green which may remind the audience of films like Indiana Jones or the Mummy franchise and her hair is tied back in her signature ponytail.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?Diversion or entertainment, to distract yourself from your surroundings and pass time. Personal identity, being an independent woman and personal relationships, having an attachment to the character of Lara Croft and wanting to see what happens to her.

5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?The target audience for Lara Croft Go is 25 to 45 year old men and women (perhaps more women than men as when casual gaming is concerned, more women than men play video games). They are old enough to remember the origins of the Tomb Raider franchise and are more likely to have loyalty to the franchise as they grew up with the character of Lara Croft.

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